The Radeon HD 5970: Completing AMD's Takeover of the High End GPU Market
by Ryan Smith on November 18, 2009 12:00 AM EST- Posted in
- GPUs
The Test
For the 5970 launch, AMD is launching the card with a special set of drivers based on the Catalyst 9.10 branch, version 8.663.1. These drivers have had a lot of work put in to their Crossfire abilities, both to enable Crossfire Eyefinity support on the 5970, and to improve overall Crossfire performance. The Crossfire performance improvement also cascades down to the 5800 series, where we’ve seen CF performance improve in Crysis and Dawn of War II, while we’ve seen Resident Evil 5 performance dip some. So we’ve rerun our 5850CF and 5870CF numbers with the new drivers an updated them accordingly; single card performance remains unaffected.
Also, for most of these games we’ve gone ahead and dropped all resolutions besides 2560. Crysis is the only game that even remotely struggles with the 5970 (and less so thanks to these drivers). Everything else gets 60fps or more at 2560.
Finally, we’ve gone ahead and benchmarked the 5970 at both stock at overclocked 5870 (850MHz/1200Mhz) speeds. Bear in mind that we did encounter VRM throttling at 5870 speeds however.
CPU: | Intel Core i7-920 @ 3.33GHz |
Motherboard: | Intel DX58SO (Intel X58) |
Chipset Drivers: | Intel 9.1.1.1015 (Intel) |
Hard Disk: | Intel X25-M SSD (80GB) |
Memory: | Patriot Viper DDR3-1333 3 x 2GB (7-7-7-20) |
Video Cards: |
ATI Radeon HD 5970 |
Video Drivers: |
NVIDIA ForceWare 190.62 |
OS: | Windows 7 Ultimate 64-bit |
114 Comments
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Paladin1211 - Saturday, November 21, 2009 - link
To be precise, anything above the monitor refresh rate is not going to be recognizable. Mine maxed out at 60Hz 1920x1200. Correct me if I'm wrong.Thanks :)
noquarter - Saturday, November 21, 2009 - link
If you read AnandTech's 'Triple Buffering: Why We Love It' article, there is a very slight advantage at more than 60fps even though the display is only running at ~60Hz. If the GPU finishes rendering a frame immediately after the display refresh then that frame will be 16ms stale by the time the display shows it as it won't have the next one ready in time. If someone started coming around the corner while that frame is stale it'd be 32ms (stale frame then fresh frame) before the first indicator showed up. This is simplified as with v-sync off you'll just get torn frames but the idea is still there.To me, it's not a big deal, but if you're looking at a person with quick reaction speed of 180ms, 32ms of waiting for frames to catch up could be significant I guess. If you increase the fps past 60 you're more likely to have a fresh frame rendered right before each display refresh.
T2k - Friday, November 20, 2009 - link
Seriously: is he no more...? :DXeroG1 - Thursday, November 19, 2009 - link
OK, so seriously, did you really take a $600 video card and benchmark Crysis Warhead without turning it all the way up? The chart says "Gamer Quality + Enthusiast Shaders". I'm wondering if that's really how you guys benchmarked it, or if the chart is just off. But if not, the claim "Crysis hasn’t quite fallen yet, but it’s very close" seems a little odd, given that you still don't have all the settings turned all the way up.Incidentally, I'm running a GeForce 9800 GTX (not plus) and a Core2Duo E8550, and I play Warhead at all settings enthusiast, no AA, at 1600x900. At those settings, it's playable for me. People constantly complain about performance on that title, but really if you just turn down the resolution, it scales pretty well and still looks better than anything else on the market IMHO.
XeroG1 - Thursday, November 19, 2009 - link
Er, oops - that was supposed to say "E8500", not "E8550", since there is no 8550.mapesdhs - Thursday, November 19, 2009 - link
Carnildo writes:
> ... I was the administrator for a CAVE system. ...
Ditto! :D
> ... ported a number of 3D shooters to the platform. You haven't
> lived until you've seen a life-sized opponent come around the
> corner and start blasting away at you.
Indeed, Quake2 is amazing in a CAVE, especially with both the player
and the gun separately motion tracking - crouch behind a wall and be
able to stick your arm up to fire over the wall - awesome! But more
than anything as you say, it's the 3D effect which makes the experience.
As for surround-vision in general... Eyefinity? Ha! THIS is what
you want:
http://www.sgidepot.co.uk/misc/lockheed_cave.jpg">http://www.sgidepot.co.uk/misc/lockheed_cave.jpg
270 degree wraparound, 6-channel CAVE (Lockheed flight sim).
I have an SGI VHS demo of it somewhere, must dig it out sometime.
Oh, YouTube has some movies of people playing Quake2 in CAVE
systems. The only movie I have of me in the CAVE I ran was
a piece taken of my using COVISE visualisation software:
http://www.sgidepot.co.uk/misc/iancovise.avi">http://www.sgidepot.co.uk/misc/iancovise.avi
Naturally, filming a CAVE in this way merely shows a double-image.
Re people commenting on GPU power now exceeding the demands for
a single display...
What I've long wanted to see in games is proper modelling of
volumetric effects such as water, snow, ice, fire, mud, rain, etc.
Couldn't all this excess GPU power be channeled into ways of better
representing such things? It would be so cool to be able to have
genuinely new effects in games such as naturally flowing lava, or
an avalanche, or a flood, tidal wave, storm, landslide, etc. By this
I mean it being done so that how the substance behaves is governed
by the environment in a natural way (physics), not hard coded. So far,
anything like this is just simulated - objects involved are not
physically modelled and don't interact in any real way. Rain is
a good example - it never accumulates, flows, etc. Snow has weight,
flowing water can make things move, knock you over, etc.
One other thing occurs to me: perhaps we're approaching a point
where a single CPU is just not enough to handle what is now possible
at the top-end of gaming. To move them beyond just having ever higher
resolutions, maybe one CPU with more & more cores isn't going to
work that well. Could there ever be a market for high-end PC
gaming with 2-socket mbds? I do not mean XEON mbds as used for
servers though. Just thoughts...
Ian.
gorgid - Thursday, November 19, 2009 - link
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http://www.xtremesystems.org/forums/showthread.php...">http://www.xtremesystems.org/forums/sho...cd1d6d10...
I ORDERED ONE FROM HERE:
http://www.provantage.com/asus-eah5970g2dis2gd5a~7...">http://www.provantage.com/asus-eah5970g2dis2gd5a~7...
K1rkl4nd - Wednesday, November 18, 2009 - link
Am I the only one waiting for TI to come out with a 3x3 grid of 1080p DLPs? You'd think if they can wedge ~2.2 million mini-mirrors on a chip, they should be able to scale that up to a native 5760x3240. Then they could buddy up with Dell and sell it as an Alienware premium package of display + computer capable of using it.skrewler2 - Wednesday, November 18, 2009 - link
When can we see benchmarks of 2x 5970 in CF?Mr Perfect - Wednesday, November 18, 2009 - link
"This means that it’s not just a bit quieter to sound meters, but it really comes across that way to human ears too"Have you considered using the dBA filter rather then just raw dB? dBA is weighted to measure the tones that the human ear is most sensitive to, so noise-oriented sites like SPCR use dBA instead.