The First DirectX 11 Games

With any launch of a new DirectX generation of hardware, software availability becomes a concern. As the hardware needs to come before the software so that developers can tailor their games’ performance, it’s just not possible to immediately launch with games ready to go. For the launch of DirectX 11 and the 5800 series, AMD gave us a list of what games to expect and when.

First out of the gate is Battleforge, EA’s card-based online-only RTS. We had initially been told that it would miss the 5870 launch, but in fact EA and AMD managed to get it in under the wire and deliver it a day early. This gives AMD the legitimate claim of having a DX11 title out there that only their new hardware can fully exploit, and from a press perspective it’s nice to have something out there we can test besides tech demos. Unfortunately we wrapped up our testing 2 days early in order to attend IDF, which means we have not yet had a chance to benchmark this title’s DX11 mode or look at it in-depth.

We did have a chance to see the title in action quickly at AMD’s press event 2 weeks ago, where AMD was using it to show off High Definition Ambient Occlusion. As far as we can tell, HDAO is the only DX11 wonder-feature that it current implements, which makes sense given that it should be the easiest to patch in.

The next big title in AMD’s stack of DX11 games is STALKER: Call of Pripyat. This game went gold in Russia earlier this week, with the English version some time behind it. Unfortunately we don’t know what DX11 features it will be using, but as STALKER games have historically been hard on computers, it should prove to be an interesting test case for DX11 performance.

DIRT 2 is a title that got a great deal of promotion at AMD’s press event. AMD has been using it to show off their 6-way Eyefinity configuration, and we had a chance to play it quickly in their testing labs when looking at Eyefinity. This should be a fuller-featured DX11 game, utilizing tessellation, better shadow filtering, and other DX11 features. Certainly it’s the closest thing AMD’s going to have for a showcase title this year for the DX11 features of their hardware, and the console version has been scoring well in reviews. The PC version is due December 11th.

Finally, AMD had Rebellion Games in house to show off an early version of Aliens vs. Predator. This was certainly the most impressive title shown, with Rebellion showing off tessellation and HDAO in real time. Unfortunately screenshots don’t really do the game justice here; the difference from using DX11 is far more noticeable in motion. At any rate, this game is the farthest out – it won’t ship until Q1 of next year at the earliest.

DirectX11 Redux DirectCompute, OpenCL, and the Future of CAL
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  • maomao0000 - Sunday, October 11, 2009 - link

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  • shaolin95 - Wednesday, October 7, 2009 - link

    So Eyefinity may use 100 monitors but if we are still gaming on the flat plant then it makes no difference to me.
    Come on ATI, go with the real 3D games already..been waiting since the Radeon 64 SE days for you to get on with it.... :-(
    GTX 295 for this boy as it is the only way to real 3D on a 60" DLP.

    Nice that they have a fast product at good prices to keep the competition going. If either company goes down we all lose so support them both! :-)

    Regards
  • raptorrage - Tuesday, October 6, 2009 - link

    wow what a joke this review is but that i mean the reviewer stance on the 5870 sounds like he is a nvidia fan just because it like what 2-3fps off of the gtx 295 doesn't actually mean it can't catch that gpu as the driver updates come out and get the gpu to actually compete against that gpu and if i remember wasn't the GTX 295 the same when it came out .. its was good but it wasn't where we all thought it should have been then BAM a few months go by and it finds the performance it was missing

    i don't know if this was a fail on anandtech or the testing practices but i question them as i've read many other review sites and they had a clear view where the 5870 / GTX 295 where neck N neck as i've seen them first hand so i go ahead and state them here head 2 head @ 1920x1200 but at 2560x1600 the dual gpu cards do take the top slot but that is expected but it isn't as big as a margin as i see it.

    and clearly he missed the whole point YES the 5870 dose compete with the GTX 295 i just believe your testing practices do come into question here because i've seen many sites where they didn't form the opinion that you have here it seems completely dismissive like AMD has failed i just don't see that in my opinion - I'll just take this review with a gain of salt as its completely meaningless
  • dieselcat18 - Saturday, October 3, 2009 - link

    @Silicon Doc
    Nvidia fan-boy, troll, loser....take your gforce cards and go home...we can now all see how terrible ATi is thanks you ...so I really don't understand why people are beating down their doors for the 5800 series, just like people did for the 4800 and 3800 cards. I guess Nvidia fan-boy trolls like you have only one thing left to do and that's complain and cry like the itty-bitty babies that some of you are about the competition that's beating you like a drum.....so you just wait for your 300 series cards to be released (can't wait to see how many of those are available) so you can pay the overpriced premiums that Nvidia will be charging AGAIN !...hahaha...just like all that re-badging BS they pulled with the 9800 and 200 cards...what a joke !.. Oh my, I must say you have me in a mood and the ironic thing is I do like Nvidia as much as ATi, I currently own and use both. I just can't stand fools like you who spout nothing but mindless crap while waving your team flag (my card is better than your's..WhaaWhaaWhaa)...just take yourself along with your worthless opinions and slide back under that slimly rock you came from.

  • dieselcat18 - Saturday, October 3, 2009 - link

    @Silicon Doc
    Nvidia fan-boy, troll, loser....take your gforce cards and go home...we can now all see how terrible ATi is thanks you ...so I really don't understand why people are beating down their doors for the 5800 series, just like people did for the 4800 and 3800 cards. I guess Nvidia fan-boy trolls like you have only one thing left to do and that's complain and cry like the itty-bitty babies that some of you are about the competition that's beating you like a drum.....so you just wait for your 300 series cards to be released (can't wait to see how many of those are available) so you can pay the overpriced premiums that Nvidia will be charging AGAIN !...hahaha...just like all that re-badging BS they pulled with the 9800 and 200 cards...what a joke !.. Oh my, I must say you have me in a mood and the ironic thing is I do like Nvidia as much as ATi, I currently own and use both. I just can't stand fools like you who spout nothing but mindless crap while waving your team flag (my card is better than your's..WhaaWhaaWhaa)...just take yourself along with your worthless opinions and slide back under that slimly rock you came from.

  • Scali - Thursday, October 1, 2009 - link

    I have the GPU Computing SDK aswell, and I ran the Ocean test on my 8800GTS320. I got 40 fps, with the card at stock, with 4xAA and 16xAF on. Fullscreen or windowed didn't matter.
    How can your score be only 47 fps on the GTX285? And why does the screenshot say 157 fps on a GTX280?
    157 fps is more along the lines of what I'd expect than 47 fps, given the performance of my 8800GTS.
  • Ryan Smith - Thursday, October 1, 2009 - link

    Full screen, 2560x1600 with everything cranked up. At that resolution, it can be a very rough benchmark.

    The screenshot you're seeing is just something we took in windowed mode with the resolution turned way down so that we could fit a full-sized screenshot of the program in to our document engine.
  • Scali - Friday, October 2, 2009 - link

    I've just checked the sourcecode and experimented a bit with changing some constants.
    The CS part always uses a dimension of 512, hardcoded, so not related to the screen size.
    So the CS load is constant, the larger you make the window, the less you measure the GPGPU-performance, since it will become graphics-limited.
    Technically you should make the window as small as possible to get a decent GPGPU-benchmark, not as large as possible.
  • Scali - Friday, October 2, 2009 - link

    Hum, I wonder what you're measuring though.
    I'd have to study the code, see if higher resolutions increase only the onscreen polycount, or also the GPGPU-part of generating it.
  • Scali - Thursday, October 1, 2009 - link

    That's 152 fps, not 257, sorry.

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