ATI Radeon HD 4890 vs. NVIDIA GeForce GTX 275
by Anand Lal Shimpi & Derek Wilson on April 2, 2009 12:00 AM EST- Posted in
- GPUs
The Widespread Support Fallacy
NVIDIA acquired Ageia, they were the guys who wanted to sell you another card to put in your system to accelerate game physics - the PPU. That idea didn’t go over too well. For starters, no one wanted another *PU in their machine. And secondly, there were no compelling titles that required it. At best we saw mediocre games with mildly interesting physics support, or decent games with uninteresting physics enhancements.
Ageia’s true strength wasn’t in its PPU chip design, many companies could do that. What Ageia did that was quite smart was it acquired an up and coming game physics API, polished it up, and gave it away for free to developers. The physics engine was called PhysX.
Developers can use PhysX, for free, in their games. There are no strings attached, no licensing fees, nothing. Now if the developer wants support, there are fees of course but it’s a great way of cutting down development costs. The physics engine in a game is responsible for all modeling of newtonian forces within the game; the engine determines how objects collide, how gravity works, etc...
If developers wanted to, they could enable PPU accelerated physics in their games and do some cool effects. Very few developers wanted to because there was no real install base of Ageia cards and Ageia wasn’t large enough to convince the major players to do anything.
PhysX, being free, was of course widely adopted. When NVIDIA purchased Ageia what they really bought was the PhysX business.
NVIDIA continued offering PhysX for free, but it killed off the PPU business. Instead, NVIDIA worked to port PhysX to CUDA so that it could run on its GPUs. The same catch 22 from before existed: developers didn’t have to include GPU accelerated physics and most don’t because they don’t like alienating their non-NVIDIA users. It’s all about hitting the largest audience and not everyone can run GPU accelerated PhysX, so most developers don’t use that aspect of the engine.
Then we have NVIDIA publishing slides like this:
Indeed, PhysX is one of the world’s most popular physics APIs - but that does not mean that developers choose to accelerate PhysX on the GPU. Most don’t. The next slide paints a clearer picture:
These are the biggest titles NVIDIA has with GPU accelerated PhysX support today. That’s 12 titles, three of which are big ones, most of the rest, well, I won’t go there.
A free physics API is great, and all indicators point to PhysX being liked by developers.
The next several slides in NVIDIA’s presentation go into detail about how GPU accelerated PhysX is used in these titles and how poorly ATI performs when GPU accelerated PhysX is enabled (because ATI can’t run CUDA code on its GPUs, the GPU-friendly code must run on the CPU instead).
We normally hold manufacturers accountable to their performance claims, well it was about time we did something about these other claims - shall we?
Our goal was simple: we wanted to know if GPU accelerated PhysX effects in these titles was useful. And if it was, would it be enough to make us pick a NVIDIA GPU over an ATI one if the ATI GPU was faster.
To accomplish this I had to bring in an outsider. Someone who hadn’t been subjected to the same NVIDIA marketing that Derek and I had. I wanted someone impartial.
Meet Ben:
I met Ben in middle school and we’ve been friends ever since. He’s a gamer of the truest form. He generally just wants to come over to my office and game while I work. The relationship is rarely harmful; I have access to lots of hardware (both PC and console) and games, and he likes to play them. He plays while I work and isn't very distracting (except when he's hungry).
These past few weeks I’ve been far too busy for even Ben’s quiet gaming in the office. First there were SSDs, then GDC and then this article. But when I needed someone to play a bunch of games and tell me if he noticed GPU accelerated PhysX, Ben was the right guy for the job.
I grabbed a Dell Studio XPS I’d been working on for a while. It’s a good little system, the first sub-$1000 Core i7 machine in fact ($799 gets you a Core i7-920 and 3GB of memory). It performs similarly to my Core i7 testbeds so if you’re looking to jump on the i7 bandwagon but don’t feel like building a machine, the Dell is an alternative.
I also setup its bigger brother, the Studio XPS 435. Personally I prefer this machine, it’s larger than the regular Studio XPS, albeit more expensive. The larger chassis makes working inside the case and upgrading the graphics card a bit more pleasant.
My machine of choice, I couldn't let Ben have the faster computer.
Both of these systems shipped with ATI graphics, obviously that wasn’t going to work. I decided to pick midrange cards to work with: a GeForce GTS 250 and a GeForce GTX 260.
294 Comments
View All Comments
lk7900 - Monday, April 27, 2009 - link
Can you please die? Prefearbly by getting crushed to death, or by getting your face cut to shreds with a
pocketknife.
I hope that you get curb-stomped, f ucking retard
Shut the *beep* up f aggot, before you get your face bashed in and cut
to ribbons, and your throat slit.
http://www.youtube.com/watch?v=QGt3lpxyo1U">http://www.youtube.com/watch?v=QGt3lpxyo1U
I wish you a truly painful, bloody, gory, and agonizing death, *beep*
Veteran - Thursday, April 2, 2009 - link
BTW. 4890 is not a rebadge or something, it is an improved core (check xbitlabs), it has 3M more pixels and about 22 sqmm more diesizeVeteran - Thursday, April 2, 2009 - link
pixels should be transistors offcourse.....GamerBad - Thursday, August 5, 2010 - link
I am not sure what all the conversation here is about.I will tell you a bit my graphics card.
First,
I am an GeForce man through and through. I will tell you why.
I have never purchased a GeForce card that was faulty. Luck?
My current computer is running all Asus. Twin Ati Radeon 4890's ...
and so far.. I am on my third replacement graphics card. The first one had memory problems. Second was doa... third.. well.. this one overheats and crashes.
The Radeon may be better than the GeForce when it works. I really dont notice a difference.
So to me.. it is quality of craftsmanship that makes the difference.
Currently I am very unhappy with Radeon becuase I build my new system for this graphics setup. My Asus mother board dosent support dual GeForce only Radeon.
It seems I am stuck sending my graphics cards back and praying eventually I will get one that is not a lemon.