One Last Thing and Closing Thoughts

The final bit of DX11 we'll touch on is the update to HLSL (MS's High Level Shader Language) in version 5.0 which brings some very developer friendly adjustments. While HLSL has always been similar in syntax to C, 5.0 adds support for classes and interfaces. We still don't get to use pointers though.

These changes are being made because of the sheer size of shader code. Programmers and artists need to build or generate either a single massive shader or tons of smaller shader programs for any given game. These code resources are huge and can be hard to manage without OOP (Object Oriented Programming) constructs. But there are some differences to how things work in other OOP languages. For instance, there is no need for memory management (because there are no pointers) or constructors / destructors in HLSL. Tasks like initialization are handled through updates to constant buffers, which generally reflect member data.

Aside from the programmability aspect, classes and interfaces were added to support dynamic shader linkage to combat the intricacy of developing with huge numbers of resources and effects. Dynamic linking allows the application to decide at runtime what shaders to compile and link and enables interfaces to be left ambiguous until runtime. At runtime, shaders are dynamically linked and based on what is linked all possible function bodies are then compiled and optimized. Compiled hardware-native code isn't inlined until the appropriate SetShader function is called.

The flexibility this provides will enable development of much more complex and dynamic shader code, as it won't all need to be in one giant block with lots of "ifs", nor will there need to be thousands of smaller shaders cluttering up the developers mind. Performance of the shaders will still limit what can be done, but with this step DirectX helps reduce code complexity as a limiting factor in development.

With all of this - the ability to perform unordered memory accesses, multi-threading, tessellation, and the Compute Shader - DX11 is pretty aggressive. The complexity of the upgrade, however, is mitigated by the fact that this is nothing like the wholesale changes made in the move from DX9 to DX10: DX11 is really just a superset of DX10 in terms of features. This enables the ability for DX11 to run on down-level hardware (where DX11 specific features are not used), which when combined with the enhancements to HLSL with OOP and dynamic shader linking mean that developers should really have fewer qualms about moving from DX10 to DX11 than we saw with the transition from DX9. (Of course, that's nothing new: the first DX8 games shipped when DX9 was out, and it wasn't until DX10 that we saw a reasonable number of DX9 titles.)

To be fair, the OS upgrade requirement also threw a wrench in the gears. That won't be a problem this time, as Vista still sucks but will be getting DX11 support and Windows 7 looks like a better upgrade option for XP users than Vista. Developers who haven't already moved from DX9 may well skip DX10 altogether in favor of DX11 depending on the predicted ship dates of their titles; all signs point to DX11 as setting the time frame when we start to see the revolution promised with the move to DX10 take place. Developers have had time to familiarize themselves with the extended advantages of programmability offered by DX10, coding for DX11 will be much easier though OOP constructs and multi-threaded support, and if the features don't entice them, the ability to run on down-level hardware with a better coding environment might just seal the deal.

I'm still an OpenGL developer at this point, and I've dabbled a bit with DirectX at times. But DirectX 11 (and my disappointment with OpenGL 3.0) mark the first time I think I might actually make the switch. The first preview of DX11 is already available in the latest DX SDK. When I've got time I'll have to download it and get started. Hopefully the implementation is as attractive as the pitch. Wish me luck.

Tessellation: Because The GS Isn't Fast Enough
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  • just4U - Wednesday, February 4, 2009 - link

    While there might be some programs out there that definitely do take advantage of 8G of ram.. I haven't noticed that for Vista. It seems to hit a sweet spot at 4Gigs (or 3.3 for 32bit) I don't think 2Gigs of ram is optimal for Vista at all tho, and always push for 4 with all my builds.
  • dzmcm - Tuesday, February 3, 2009 - link

    Do yourself the biggest favor and Google kat mouse. I used ubuntu for a while and got spoiled by the mouse wheel functionality. This little program will allow your to scroll windows not in focus. And it adds extra functionality to the middle mouse button (which I just dissable). Plus you can set up per application rules.
  • SoCalBoomer - Monday, February 2, 2009 - link

    Fail. Sigh.

    A: 2Gigs works great. 3 Works FINE. 4 works happily with 64.
    B: DECENT video cards work fine. By Decent, I mean anything in the past couple of years - nVidia 7xxx cards, for instance. PCI vid cards? Prolly not. . .
    C: Why not just do it within Windows? UAC is easy to turn off. Windows Defender actually works okay. Readyboost doesn't do anything if you don't turn it on, etc.

    "Nothing like Ubuntu though" - true. I have Ubuntu on my laptop (although it's got Win7 on it and is a TON more functional now) but then Ubuntu doesn't have ANY common use programs written for it - Open Office is about it and . . . much as I like it, it's missing stuff that I use every day on my desktop.

    Games? Well, yes, but there are things other than games - like Office. . . yeah, you know, that behemoth office suite that controls the world? Yeah, not necessarily my fav (except for OneNote - which is awesome) but you gotta do it.


    You can't make your mouse work the way you want and THEREFORE Vista fails? Dude. . . epic fail.
  • stmok - Saturday, January 31, 2009 - link

    Vista IS a marketing failure.

    * It failed to get massive adoption as expected by Microsoft. A good majority of people and businesses are sticking with XP. Go and actually search for world wide statistics, and you'll see for yourself.

    * No matter how much Microsoft spent on marketing (see Seinfield+Gates ads and Mojave), it never caught on...Viral and deceptive marketing don't work.

    * Why do you think the next one is called "Windows 7" (even though you can basically call it Windows Vista Second Edition). Simple. The name "Vista" is a marketing failure. Its kryptonite to the Windows brand name. That's why they dropped it.

    Linux works well when the user has strong motivations to learn and adopt it. When they don't, they are better off using something like Linux Mint (which has all the video codec, and Flash, etc pre-installed) or not even using Linux at all. (Which is better for all involved).

    When a user treats Linux like Windows, it just doesn't work. Hence, all the complaining about how Linux on the desktop won't happen. (Linux was never intended for the desktop. The point was to create a cheap Unix-like solution for the x86 platform).

    Many don't realise that in Linux, the people take responsibility, not a company like Apple or Microsoft. Its about getting your butt off the ground and doing things to make it happen.

    Nothing happens when all you do is sit and complain how Linux isn't this all or that. Its up to you (if you choose to), to do something about it...This is identical to life itself.
  • gochichi - Thursday, February 19, 2009 - link

    If Microsoft wants to go Windows 7 early, they need to reconsider their pricing for Vista upgraders. B/c I have 3 Vista computers and I'm unwilling to spend more than $100.00 to upgrade all 3 of them to Windows 7.

    That's $33.33 per computer as my ceiling. And I'm not going to upgrade one and not all of them. I have more than earned the right to a good price from Microsoft. If they want to charge me full price for Office 2010 (or whatever it'll be called) that's fine, but OS upgrades can't be $100+ a pop, not if Microsoft wants to change OS's every two years.

    I kind of wonder if Vista will pick up traction in the piracy circles once 7 is released. I don't even know if I'll want to upgrade period... I mean, Vista really is fine, and why fix what aint broke.

    I've tried Windows 7 and other than being unusually unstable (which is "alright" technically because it's a beta) it does offer up some decent usability improvements. I'm quite sure that most Vista users will feel like I do... namely, that we should be getting the cosmetic upgrades for free... since we're footing their bills and all. Windows 7 is just warmed over Vista... and frankly if you're excited about Windows 7 yet you "hate" Vista... you're weird b/c they're the same thing.

    Like I said, Windows 7 is UNSTABLE which given the "mission statement" is truly alarming. I mean, I'm running Windows 7 by itself (no apps installed) and yet sometimes Windows Explorer needs to restart (one of my biggest gripes (probably the only legitimate one) with Vista).

    I guess those of us even considering buying OSes separately from PCs are crazy, and now with Windows 7 we'll be even crazier (pricing pending). Hopefully Microsoft will offer us a hand so we can all leave Vista (not because it's horrible, just for uniformity) together. Otherwise, Windows 7 will probably have even worse adoption rates than Vista.

    Microsoft: Don't be greedy! Don't split your user base so much. Let me have computers with the same OS without charging me an arm and a leg. Let Vista users have access to DirectX 11 too... b/c the "gaming" community is just going to backlash and boycott 7 like they did Vista.

    We all "naturally" want the latest version of the OS, coercion isn't necessary at all.
  • x86 64 - Thursday, February 26, 2009 - link

    Nah, Vista is already easier to pirate than XP ever was. All you need is a BIOS with an SLIC table and a VLK (easily done yourself with some research). Then you activate it using Vista's Software License Service (SLsvc.exe the way big OEM's like Dell and HP mass activate PC's) and MS can't tell the difference between a bogus or a legit installation, unless they overhaul their validation methods (not likely).

    With XP you had to deal with trying to remove the WGA nagware. Also there are some WinXP Pro student editions floating around that don't need activation because they don't contain WGA. The thought was that eventually MS would ban these keys but it has yet to happen.

    I imagine Windows 7 will be just as easy as to pirate as Vista, either through a BIOS softmod or foolproof BIOS hardmod.
  • nilepez - Wednesday, February 4, 2009 - link

    WTF are you talking about? Why would MS have expected Vista to get 30 or 40% market share after 2 years?

    For all the BS that XP is God and sold like gangbusters out the door, a little research shows that XP had less than 40% market share in 2005

    You'd have to be a complete idiot to think that Businesses were transition to Vista quicker than they transitioned to XP.


  • swaaye - Monday, February 2, 2009 - link

    I think Vista has "failed" only because there's little reason for the vast majority of users to switch to it. It's very expensive to upgrade to it, and there's just little reason to. The fact of the matter is that for everyone that doesn't care about DX10 gaming, XP can do anything Vista can.

    Personally, I think Vista is ok. If Win 7 improves on it, there's nowhere to go but up. But I also have no dislike of XP, either, and certainly see that it has its place on every PC with <2GB RAM.
  • michaelklachko - Monday, February 2, 2009 - link

    That's a good post. Especially about Linux. Thanks!

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