More Mainstream DX10: AMD's 2400 and 2600 Series
by Derek Wilson on June 28, 2007 8:35 AM EST- Posted in
- GPUs
Final Words
We had no problems expressing our disappointment with NVIDIA over the lackluster performance of their 8600 series. After AMD's introduction of the 2900 XT, we held some hope that perhaps they would capitalize on the huge gap NVIDIA left between their sub $200 parts and the higher end hardware. Unfortunately, that has not happened.
In fact, AMD went the other way and released hardware that performs consistently worse than NVIDIA's competing offerings. The only game that shows AMD hardware leading NVIDIA is Rainbow Six: Vegas. Beyond that, our 4xAA tests show the mainstream Radeon HD lineup, which already lags in performance, scales even worse than NVIDIA. Not that we really expect most people with this level of hardware to enable 4xAA, but it's still a disappointment.
Usually it's easier to review hardware that is clearly better or worse than it's competitor under the tests we ran, but this case is difficult. We want to paint an accurate picture here, but it has become nearly impossible to speak negatively enough about the AMD Radeon HD 2000 Series without sounding comically absurd.
Even with day-before-launch price adjustments, there is just no question that, in the applications the majority of people will be running, AMD has created a series of products that are even more unimpressive than the already less than stellar 8600 lineup.
While we will certainly concede that video decode capability may be a saving grace in some applications, the majority of end users are not saving their money for a DX10 class video card in order to play movies on their PC. For those who really are interested in this, stay tuned for an article comparing UVD and PureVideo coming next week.
We also won't have data on the performance of these cards under DX10 until next week. Maybe DX10 could make a difference, but we still won't have the full picture. These first DX10 games are more like DX9 titles running on a different API. Of course, this is a valid way to use DX10, but we will probably see more intense and demanding uses of DX10 when developers start targeting the new features as a baseline.
All we can do at this point is lament the sad state of affordable next generation graphics cards and wait until someone at NVIDIA and AMD gets the memo that their customers would actually like to see better performance that at least consistently matches previous generation hardware. For now, midrange DX10 remains MIA.
We had no problems expressing our disappointment with NVIDIA over the lackluster performance of their 8600 series. After AMD's introduction of the 2900 XT, we held some hope that perhaps they would capitalize on the huge gap NVIDIA left between their sub $200 parts and the higher end hardware. Unfortunately, that has not happened.
In fact, AMD went the other way and released hardware that performs consistently worse than NVIDIA's competing offerings. The only game that shows AMD hardware leading NVIDIA is Rainbow Six: Vegas. Beyond that, our 4xAA tests show the mainstream Radeon HD lineup, which already lags in performance, scales even worse than NVIDIA. Not that we really expect most people with this level of hardware to enable 4xAA, but it's still a disappointment.
Usually it's easier to review hardware that is clearly better or worse than it's competitor under the tests we ran, but this case is difficult. We want to paint an accurate picture here, but it has become nearly impossible to speak negatively enough about the AMD Radeon HD 2000 Series without sounding comically absurd.
Even with day-before-launch price adjustments, there is just no question that, in the applications the majority of people will be running, AMD has created a series of products that are even more unimpressive than the already less than stellar 8600 lineup.
While we will certainly concede that video decode capability may be a saving grace in some applications, the majority of end users are not saving their money for a DX10 class video card in order to play movies on their PC. For those who really are interested in this, stay tuned for an article comparing UVD and PureVideo coming next week.
We also won't have data on the performance of these cards under DX10 until next week. Maybe DX10 could make a difference, but we still won't have the full picture. These first DX10 games are more like DX9 titles running on a different API. Of course, this is a valid way to use DX10, but we will probably see more intense and demanding uses of DX10 when developers start targeting the new features as a baseline.
All we can do at this point is lament the sad state of affordable next generation graphics cards and wait until someone at NVIDIA and AMD gets the memo that their customers would actually like to see better performance that at least consistently matches previous generation hardware. For now, midrange DX10 remains MIA.
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kilkennycat - Thursday, June 28, 2007 - link
nVidia is well into development of the 8xxx-family successors. If you don't like any of the current Dx10 offerings, keep your wallets in your pockets till late this year or very early next year. Double-precision floating-point compute paths (think a full-fledged GPGPU, fully capable of mixing and matching GPU-functionality and compute horsepower for particle-physics etc.) with HD-decode hardware-assist integrated in all versions. Likely all on 65nm. And no doubt finally filling in the performance-gap around $200 to quiet the current laments and wailings from all sides.Crysis is likely to run just fine in DX9 on your current high-end DX9 cards. Enjoy the game, upgrading your CPU/Motherboard if Crysis and other next-gen games make good use of multiple cores. Defer the expenditure on prettier graphics to a more-opportune, higher-performance (and less expensive) time. Do you really, really want to invest in a first-generation Dx10 card (unless you want the HD-decode for your HTPC)? For high-end graphics cards the 8800-series is getting long-in-the-tooth, and the prices are not likely to fall much further due to the very high manufacturing cost of the giant G80 die, plus the 2900XT is not an adequate answer. All of the major upcoming game titles are fully-compatible with Dx9. Some developers may be bribed(?) by Microsoft to make their games Vista-only to push Vista's lagging sales, but Vista-only or not, no current game is restricted to Dx10-only... that would be true commercial suicide with the current tiny market-penetration of Dx10 hardware.
Slaimus - Thursday, June 28, 2007 - link
Looks like ATI is giving up the high end again. The 2600XT/Pro is priced against the 8600GT/8500GT with the price drop, and the 2400Pro is well below them.It will work with the OEMs, but not with game developers and players.
I guess we will see a cut-down 2900GT or something like that to fill the $150-$350 bracket where they have no DX10 products.
Goty - Thursday, June 28, 2007 - link
Why are there no power consumption tests? I thought AT was all over this performance-per-watt nonsense?smitty3268 - Thursday, June 28, 2007 - link
Especially after the article made a point of saying that these cards were built to maximize power efficiency rather than speed.avaughan - Thursday, June 28, 2007 - link
Also missing are noise levels.SandmanWN - Thursday, June 28, 2007 - link
And overclocking...Regs - Thursday, June 28, 2007 - link
Just when I though things were getting better. This whole 6-12 months just one long disapointment.Mid-low range cards that perform sometimes worse than last generation?
All these guys are selling now is hardware with a different name. I never seen such ridiculous stuff in my life. I hope AMD didn't spend too much money on producing these cards. How much money do you have to spend to make a card perform worse than last generations line up? Complete lack of innovation and a complete lack of any sense. I just can't make any sense at all out of this.
I think a 7900GS or a X1800 is the way to go for mid range this year. Though to tell you the truth I wouldn't give AMD any money right now and hopefully then will they get rid of their CEO who seems to not be pulling his weight.
TA152H - Thursday, June 28, 2007 - link
I don't agree with all your reasons, but I agree with Hector Ruiz going. This ass-clown has been plaguing the company for too long, and he has no vision and only a penchant for whining about Intel's anti-competitive practices.He really needs to go. Now!
defter - Thursday, June 28, 2007 - link
They have the same problem that NVidia had with GeForce FX. They spent a lot of money to an exotic new architecture that turned to be very inefficient in terms of performance/transistor count.
DerekWilson - Thursday, June 28, 2007 - link
Except that this is their second generation of a unified shader architecture. The first incarnation is the XBox360 Xenos.