Antialiasing Performance
With midrange cards, dropping resolution a little and enabling antialiasing is usually an option. We tend to prefer a higher resolution and more settings, especially in an age where games like Oblivion and Splinter Cell: Chaos Theory require a choice between HDR and antialiasing in some cases. Hopefully we'll see fewer discrepancies in the future. For now, we've selected three of the games we tested to evaluate AA performance for our midrange group.
Battlefield 2
We see the ~140fps CPU limitation of the Core 2 Extreme X6800 having less of an impact on the X1900 XT, but the rest of the pack seems to scale similarly either with or without AA enabled. Our 6600 GT was unable to render 1920x1440 with 4xAA due to its 128MB memory size, but it isn't playable with AA at over 1024x768 anyway. While the high end of our test shows the top three cards playable at 1920x1440 with 4xAA, our 7600 GT can't be pushed past 1600x1200. The X1600 XT is stuck somewhere between 1024x768 and 1280x1024 depending on how smooth the gamer wants BF2 to run.
As with our non-AA test, the X1900 XT leads at the ~$300 price point, while the X1900 GT leads the 7900 GT in value without sacrificing performance. At the same time, the bump up from the 7600 GT in cost for an X1900 GT looks well worth it if greater than 1600x1200 resolutions are desired for Battlefield 2.
Half-Life 2: Episode One
This time the 6600 GT runs out of gas at 1280x1024 with 4xAA enabled. At the same time, every card other than the (stock) X800 GTO and X1600 XT are playable at 1600x1200 with 4xAA. This is a fairly good alternative to 1920x1440 without AA in Half-Life 2: Episode One. Having a little AA enabled does bring a little more life to the game. Since most of these midrange cards we tested can pull it off, and a good many people don't run higher than 1600x1200 anyway, this is a great option.
Quake 4
Due to the low contrast edges in most of the art and design in Quake 4, antialiasing is usually a little overkill. We'd prefer to run at a higher resolution or with uncompressed normal maps (ultra quality) rather than with AA enabled. But as Id favors OpenGL, we decided it would be beneficial to talk about antialiasing under Quake 4. Like our other tests, the 6600 GT and it's 128MB of RAM just can't handle 4xAA at 1920x1440. We might care about this if the game was at all playable at over 800x600 with 4xAA. The X1900 GT maintains its performance lead over the 7900 GT with AA enabled, but only the X1900 XT can hang on to playability at 1920x1440 with 4xAA. We do see good performance from the X1900 GT and 7900 GT at 1600x1200 though. X1600 XT users will need to stop at 1024x768 if they want to enable 4xAA with high quality settings under Quake 4.
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jcbennett - Wednesday, September 6, 2006 - link
I've been unable to find these cheap prices for a x1900gt (nor can I find the card being sold in many places). The cheapest I see anywhere is on newegg for open box products - ~$220. For new products, their prices are ~$300. The 7900gt on the other hand I've found at Tiger Direct for $250 or less, including overclocked versions for ~$10 more.VooDooAddict - Saturday, August 12, 2006 - link
It's nice to see that really any of the new "midrange budget" solutions would work well for someone. Decissions can be made more on the details then on the raw speed. Most people would be very happy with 7600GT or better. None of the cards being pushed in this price range are really lemons. (Unlike the the GeforceFX 5xxx Series)Shader Model 3 is also supported across the X1xxxx or the 7xxx series lines.
blondeguy08 - Friday, August 11, 2006 - link
since amd has aquired ati it is pointless to get a video card from them especcialy high end because amd has stomped out the ati name along with some of its name brand technologies meaning no support for the old............hello nvidia is th eonly way to go at this day and time maybe not tomorrow cause amd might potentially create a duo of the two companies products that could smoke intels relations with nvidia since they havent merged in retailation to amds move....arturnowp - Friday, August 11, 2006 - link
AMD said there won't discontinue ATi and Radeon brand...Josh7289 - Friday, August 11, 2006 - link
Yeah, and there isn't going to be any real products of this takeover until 2008 or so.arturnowp - Friday, August 11, 2006 - link
I think 6600GT stands out in Quake 4 is because of its memory amount - it has only 128MB which isn't enough for Q4/D3. This card should be tested in medium. And even though Doom 3 give nice ave. framerate with 6600GT hiccups occurs with high quality textures.arturnowp - Friday, August 11, 2006 - link
I wonder why those resolutions 'casue midrange gamers mostly use 1280x1024 and equivalentJarredWalton - Friday, August 11, 2006 - link
We also show the various lower/higher resolutions, and basically chose a top resolution that shows how the cards begin to separate as the GPU is stressed more. At 1280x1024, some games begin to become CPU limited. It's also worth mentioning that 1600x1200 is relatively close to 1680x1050 in terms of GPU requirements, and 1920x1400 is close to 1920x1200 - the WS resolution will typically be ~10-20% faster in both instances (more at 19x12, less at 16x10). I would say a lot of people are moving to 1680x1050 these days, even in the mid-range.DerekWilson - Saturday, August 19, 2006 - link
also, if you just want to play at 1280x1024, I'd recommend going with the 7600 gt at this point ... the very low end of midrange cards can handle 12x9 and 12x10 resolutions.Egglick - Friday, August 11, 2006 - link
Where the heck is the 256MB X1800XT?? You can get it for http://www.newegg.com/Product/Product.asp?Item=N82...">only $199 and it offers equal or better performance than the X1900GT.Why do review sites continually ignore this card??