Wolfenstein: Enemy Territory Performance

As an older OpenGL game that lacks any fragment programs (OpenGL's equivalent of DirectX Pixel and Vertex Shaders), most of these setups breeze through it, even at high resolutions like 2048x1536. The only setup that doesn't provide smooth frame rates with AA/AF enabled is the 6600GT. There is clearly a problem with the SLI support in Wolfenstein 3D, as both the 6800U and 7800GTX both run slower in SLI mode than in single card mode. We would assume that the 6600GT SLI is also failing to take advantage of the second card, so the relatively low frame rates in AA/AF mode are due to driver problems more than anything. Also of note is that despite the lack of advanced pixel effects, Wolf3D is relatively CPU limited. 120 FPS even with an FX-55 appears to be the maximum.

The one noticeable advantage of the 7800GTX is that it makes 2048x1536 4xAA a truly playable resolution, even for competitive online gamers. The speedup at 1600x1200 4xAA is only 18%, but 2048x1536 runs almost 50% faster. If you have a monitor capable of running such a resolution, the 7800GTX is one of the few cards that can actually handle it. When (or perhaps if) NVIDIA fixes the SLI support for Wolf3D, we should also see acceptable frame rates out of the SLI setups even at the maximum resolution, though given the popularity of the game we have to wonder why NVIDIA hasn't already included proper SLI support.

The ATI side of the equation is once again lacking. While it is more or less able to match the 6800U, ATI clearly has no current answer to the 7800GTX. We'll have to see if Crossfire does better with accelerating Wolf3D than SLI. If it does, we expect NVIDIA to suddenly find the impetus to actually get SLI support working properly.

Wolfenstein: Enemy Territory


Wolfenstein: Enemy Territory


Unreal Tournament 2004 Performance Transparency AA Performance
Comments Locked

127 Comments

View All Comments

  • vanish - Wednesday, June 22, 2005 - link

    From what i'm seeing the 6800U SLI beats the 7800GTX[SLI] in most normal resolutions. I don't know, but usually when a new generation comes out it should at least beat the previous generation. Sure, it works wonders on huge resolutions, but very few people actually have monitors that can display these types of resolutions. Most people don't have monitors above 1200x1000 resolution, much less 1600x1200.
  • Live - Wednesday, June 22, 2005 - link

    What’s up with the BF2 graphs? The 6800u SLI scores more at 1600x1200 4xAA (76,3) then it does at the same resolution without AA (68,3). That doesn’t make sense does it?

    Sorry for the extremely poor spelling…
  • Dukemaster - Wednesday, June 22, 2005 - link

    Over 2,5 than a 6800 ultra in Battlefield 2 and Splinter Cell, how the hell is that possbile??
  • vortmax - Wednesday, June 22, 2005 - link

    Good job Nvidia with the launch. Now lets see if ATI can match the performance and availability.
  • ryanv12 - Wednesday, June 22, 2005 - link

    From what I see, the 7800GTX is really of benefit to you if you have a monitor that is higher than a 1600x1200 resolution. Fairly impressive though, I must say. I also wasn't expecting double the performance of the 6800's since it only has 50% more pipes. I can't wait to see the 32 piped cards!
  • Live - Wednesday, June 22, 2005 - link

    Looks good. to bad i ahve to wiat a few month until ATI releases the competition.
  • bpt8056 - Wednesday, June 22, 2005 - link

    First post!! Congrats to nVidia for pulling off an official launch with retail availability.

Log in

Don't have an account? Sign up now