Max
Payne
1024x768x32 |
NVIDIA
GeForce3 Ti 500

ATI
Radeon 8500

|
|
|
|
0 |
|
18 |
|
36 |
|
53 |
|
71 |
|
89 |
|
107 |
|
|
|
In our October Radeon 8500 review the GeForce3 Ti 500 carried
a 19% advantage over the Radeon 8500. While the performance advantage has
not been nullified by the latest drivers, it has been significantly reduced
to just over 6%.
Max
Payne
1600x1200x32 |
ATI
Radeon 8500

NVIDIA
GeForce3 Ti 500

|
|
|
|
0 |
|
11 |
|
22 |
|
32 |
|
43 |
|
54 |
|
65 |
|
|
|
As the dependency on a higher bandwidth memory subsystem increases,
the Radeon 8500 is able to pull ahead to the point where it is just slightly
faster than the Ti 500. The advantage isn't noticeable but it's definitely
a change from what we saw a month ago.
UnrealTournament
1024x768x32 |
NVIDIA
GeForce3 Ti 500

ATI
Radeon 8500

|
|
|
|
0 |
|
25 |
|
50 |
|
74 |
|
99 |
|
124 |
|
149 |
|
|
|
As improved ATI's drivers have been, there are still serious
issues with UnrealTournament. The massive performance advantage NVIDIA holds
here is reduced since the last review but still large enough to point out
a major problem with the Radeon 8500's drivers.
UnrealTournament
1600x1200x32 |
NVIDIA
GeForce3 Ti 500

ATI
Radeon 8500

|
|
|
|
0 |
|
19 |
|
37 |
|
56 |
|
74 |
|
93 |
|
112 |
|
|
|
Even at 1600 x 1200 x 32 the performance issues still exist.
While we originally assumed it was a problem with the vsync controls we aren't
so sure anymore.
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